Sleutelcompetentie: digitale competenties
De eindtermen onder deze sleutelcompetentie zijn op drie bouwstenen gebaseerd.
De eerste bouwsteen zet in op het beheersen van basisprogramma’s om te creëren, participeren en interageren met als doel jongeren op een efficiënte manier met de desbetreffende technologie te leren werken.
Basiskennis informatica
De eindtermen die onder de tweede bouwsteen vallen, focussen op basiskennis en vaardigheid op het vlak van informatica. Leerlingen voorbereiden op een leven en loopbaan in een snel evoluerende digitale wereld noodzaakt dat die leerlingen de onderliggende werking van digitale infrastructuur en toepassingen begrijpen en leren programmeren.
De laatste bouwsteen zet in op verantwoord, kritisch en ethisch omgaan met digitale en niet-digitale media en informatie. Een belangrijk aspect hiervan is dat leerlingen met portretrecht, intellectueel eigendomsrecht en licenties omgaan en het toepassen.
E-identiteit en e-reputatie
De manier waarop de digitalisering van informatie en communicatie het leven en de relatie met anderen beïnvloedt, heeft namelijk ethische, sociale, juridische en economische aspecten. Het beheren van de e-identiteit en e-reputatie zijn daar een belangrijk onderdeel van.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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Easit: Help site for Google Workspace
On this help site you will find manuals, case studies and tips about using Chromebooks and Google Workspace in the classroom. The following tools and topics are covered:
- Google Chrome web browser;
- use of Chromebooks;
- Google Docs;
- Google Drive; …
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WebsiteTeacher, ICT co-ordinator -
Meeting day 2024: Action-oriented collaboration for and by educational professionals
As an educational professional, would you like to learn more about diversity in school culture and other educational themes?
Register for the meeting day of TOPunt Ghent in collaboration with the University of Antwerp.
Broaden your view and your …Translated by
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Getting started with XR: Didactic tips and guidelines for using XR in the classroom
In this contribution you, as a teacher, will receive practical and pedagogical tips to get started with XR in the classroom.
The bundle is an adapted version of the contribution to KlasCement by Kim De Keyzer .
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Working with the keyboard: Visual
Do you or your students sometimes have difficulty finding the right key combinations for the euro sign or the at sign (@) or letters such as é, ç, ê ...? This keyboard image immediately teaches your students which keys to use to type a special …
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Spotify for Podcasters: Record podcast
Learn in this screencast how to record, edit and publish your own podcast with the free program Spotify for Podcasters (formerly: Anchor).
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VideoICT co-ordinator, System administrator -
Tools for digital creativity
This website collects hundreds of tools, websites, apps and applications for your digital creativity. Here's how you can find apps for it:
- image editing;
- video editing;
- artificial intelligence;
- drawing art;
- audio editing:
- musical education; …
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Getting started with the micro:bit: Manual
This short manual explains the micro:bit and how you can get started with it. The micro:bit is a mini computer that was specially developed for children to learn to program and discover the possibilities of electronics.
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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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LeerID School Desk: Technical support for administrator
On this page you will find the manuals and information you need as a LeerID administrator to work with LeerID:
- How do you create LeerID accounts and how do you manage them afterwards?
- How can you make applications visible to your students in …
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LeerID: One key for digital learning resources
LeerID is the single sign-on solution developed by the Flemish government. With LeerID, primary and secondary school students can log in to various digital learning resources and applications with one username and one password.
On this website you …
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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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Children's rights in the digital world
A number of workshops were given in various schools for the participatory development of an animated video about children's rights in the digital world. An information bundle was developed for this purpose that KeKi is happy to make available. …
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