Sleutelcompetentie: digitale competenties
De eindtermen onder deze sleutelcompetentie zijn op drie bouwstenen gebaseerd.
De eerste bouwsteen zet in op het beheersen van basisprogramma’s om te creëren, participeren en interageren met als doel jongeren op een efficiënte manier met de desbetreffende technologie te leren werken.
Basiskennis informatica
De eindtermen die onder de tweede bouwsteen vallen, focussen op basiskennis en vaardigheid op het vlak van informatica. Leerlingen voorbereiden op een leven en loopbaan in een snel evoluerende digitale wereld noodzaakt dat die leerlingen de onderliggende werking van digitale infrastructuur en toepassingen begrijpen en leren programmeren.
De laatste bouwsteen zet in op verantwoord, kritisch en ethisch omgaan met digitale en niet-digitale media en informatie. Een belangrijk aspect hiervan is dat leerlingen met portretrecht, intellectueel eigendomsrecht en licenties omgaan en het toepassen.
E-identiteit en e-reputatie
De manier waarop de digitalisering van informatie en communicatie het leven en de relatie met anderen beïnvloedt, heeft namelijk ethische, sociale, juridische en economische aspecten. Het beheren van de e-identiteit en e-reputatie zijn daar een belangrijk onderdeel van.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Create a 360° tour with Xerte: Step-by-step plan
With Xerte you can create interactive 360° tours. A 360° image forms the basis of the tour. You can link another 360° image to this, so that users can, as it were, move around the location.
You can also make each 360° image interactive …
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Translanguaging in group work
Short video report on how you can allow your students to use their home language during group work.
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Code City: Coding Lessons
Coding and computational thinking are the skills of the future. By coding, children learn to understand the digital world better. They learn to think logically, gain better spatial insight and solve problems. A good dose of creativity comes in …
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Easit: Help site for Google Workspace
On this help site you will find manuals, case studies and tips about using Chromebooks and Google Workspace in the classroom. The following tools and topics are covered:
- Google Chrome web browser;
- use of Chromebooks;
- Google Docs;
- Google Drive; …
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Meeting day 2024: Action-oriented collaboration for and by educational professionals
As an educational professional, would you like to learn more about diversity in school culture and other educational themes?
Register for the meeting day of TOPunt Ghent in collaboration with the University of Antwerp.
Broaden your view and your …Translated by
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AgileFingers: Learning to type blindly
AgileFingers is an online tool with which you can learn to type blindly. The website offers typing exercises that are divided into lessons, texts and games. There is also a typing test to measure progress.
AgileFingers also allows teachers to …
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Freepik Pikaso: Creating images with AI
This tool allows you to create images using artificial intelligence. You decide how much AI assistance you need.
Pikaso allows you to visualize and sketch any image you want through its sketch to image feature. As you draw, the AI transforms your …
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Radio Raccoons: Podcast series about technology and innovation
Radio Raccoons is a Flemish podcast series about technology and innovation. The tech scoops section covers the most recent and controversial news from the technology sector. In addition, they always analyze a technology topic and let someone from …
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VR in Education: Podcast series
VR in Education is an English podcast series about the use of virtual reality in education.
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Today's Teaching Tools: Online courses and digital tools
Today's Teaching Tools is a free development platform for and by teachers. Work on your professionalization in the field of digital literacy, digital didactics and...
media literacy through practical online courses and digital tools.Translated by
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Basic computer concept game
This memory game introduces you to basic computer concepts. You can play the game alone, but it is even more fun to play it together.
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Interactive exercise