Games om te herhalen
Repeteren, repeteren, wie zijn best doet zal het leren. Herhaling is de manier om leerstof te doorgronden. Maar leerlingen vinden het al snel saai. Games kunnen helpen om herhaling leuker te maken!
Wanneer je games in de klas wil gebruiken om leerstof te herhalen, kan je gebruik maken van onderstaande lesstructuren. Elke hoofdkaart geeft aan hoe je les is opgebouwd en waarom je ervoor zou kiezen. Laat je inspireren door deze hoofdkaarten, en ontwikkel vervolgens je eigen les met je eigen leerinhouden op basis van deze structuren. Is dit toch nog wat vaag? Per hoofdkaart vind je bij de lesmaterialen ook gelinkte praktijkvoorbeelden ter inspiratie (‘lesfiches’).
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A motivating entry with games: Lesson structure A
If you want to use games in the classroom to motivate your students more, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Gamify the evaluation: Lesson structure C
If you want to use games in the classroom to gamify the evaluation , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Adapted offer for some students: Lesson structure D
If you want to use games in the classroom to offer a customized offer to all or some students, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Practicing independently: Lesson structure E
If you want to use games in the classroom to let the students independently practice learning content, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Differentiated contract work: Lesson structure G
If you want to use classroom games in a differentiated contract work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Game.Learn.Grow: Video tutorial getting started with games in the classroom
Using digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On the …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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Varied corner work: Lesson structure F
If you want to use games in the classroom in a varied corner work , you can use this lesson structure. This card shows how your lesson is structured and why you would opt for this lesson plan.
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