Games om leerlingen te activeren
Wanneer leerlingen actief betrokken worden in de les, zijn ze niet alleen aandachtiger bezig om de leerstof te verwerken, maar kunnen ze de leerstof ook diepgaander verwerken. Games bieden een ideaal hulpmiddel dat aansluit bij de leefwereld van je leerlingen om leerlingen actief bij je les te betrekken.
Wanneer je games in de klas wil gebruiken om leerlingen te activeren, kan je gebruik maken van onderstaande lesstructuren. Elke hoofdkaart geeft aan hoe je les is opgebouwd en waarom je ervoor zou kiezen. Laat je inspireren door deze hoofdkaarten, en ontwikkel vervolgens je eigen les met je eigen leerinhouden op basis van deze structuren. Is dit toch nog wat vaag? Per hoofdkaart vind je bij de lesmaterialen ook gelinkte praktijkvoorbeelden ter inspiratie (‘lesfiches’).
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Guided independent learning: lesson structure B
If you want to use games in the classroom to let your students learn independently , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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A motivating entry with games: Lesson structure A
If you want to use games in the classroom to motivate your students more, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Gamify the evaluation: Lesson structure C
If you want to use games in the classroom to gamify the evaluation , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Adapted offer for some students: Lesson structure D
If you want to use games in the classroom to offer a customized offer to all or some students, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Practicing independently: Lesson structure E
If you want to use games in the classroom to let the students independently practice learning content, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Varied corner work: Lesson structure F
If you want to use games in the classroom in a varied corner work , you can use this lesson structure. This card shows how your lesson is structured and why you would opt for this lesson plan.
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Differentiated contract work: Lesson structure G
If you want to use classroom games in a differentiated contract work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Increase student activity with assignments in pairs: Lesson structure H
If you want to use games in the classroom to increase student activity , you can use this lesson structure. This card shows how your lesson is structured and why you would opt for this lesson structure.
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Working with the same game for a long time: Lesson structure I
If you want to offer a larger body of learning content with a game, want to work in an integrated way or want to connect with the environment of the students, you can use this lesson structure. This card shows how your lesson is structured and …
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Different assignments in competitive group work: Lesson structure J
If you want to use class games in a competitive group work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Creative application of learning content: Lesson structure K
If you want to use games in the classroom for the creative application of learning content, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Florence, game about love and letting go: lesson sheet
In this lesson sheet you will get to know the game Florence better. Florence is a game about finding the first great love and learning to let go of a partner when the relationship can no longer succeed.
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