Games om de leerstof aanschouwelijk te maken
Soms zijn dingen erg abstract en daardoor moeilijk om uit te leggen aan je leerlingen. En soms helpt het om iets beter te begrijpen wanneer je je helemaal kan inleven door sprekende beelden. Games kunnen hier een ideaal hulpmiddel voor zijn.
Wanneer je games in de klas wil gebruiken om je leerstof levendiger te maken, kan je gebruik maken van onderstaande lesstructuren. Elke hoofdkaart geeft aan hoe je les is opgebouwd en waarom je ervoor zou kiezen. Laat je inspireren door deze hoofdkaarten, en ontwikkel vervolgens je eigen les met je eigen leerinhouden op basis van deze structuren. Is dit toch nog wat vaag? Per hoofdkaart vind je bij de lesmaterialen ook gelinkte praktijkvoorbeelden ter inspiratie (‘lesfiches’).
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Guided independent learning: lesson structure B
If you want to use games in the classroom to let your students learn independently , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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A motivating entry with games: Lesson structure A
If you want to use games in the classroom to motivate your students more, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Adapted offer for some students: Lesson structure D
If you want to use games in the classroom to offer a customized offer to all or some students, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Practicing independently: Lesson structure E
If you want to use games in the classroom to let the students independently practice learning content, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Varied corner work: Lesson structure F
If you want to use games in the classroom in a varied corner work , you can use this lesson structure. This card shows how your lesson is structured and why you would opt for this lesson plan.
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Differentiated contract work: Lesson structure G
If you want to use classroom games in a differentiated contract work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Increase student activity with assignments in pairs: Lesson structure H
If you want to use games in the classroom to increase student activity , you can use this lesson structure. This card shows how your lesson is structured and why you would opt for this lesson structure.
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Working with the same game for a long time: Lesson structure I
If you want to offer a larger body of learning content with a game, want to work in an integrated way or want to connect with the environment of the students, you can use this lesson structure. This card shows how your lesson is structured and …
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Different assignments in competitive group work: Lesson structure J
If you want to use class games in a competitive group work , you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Creative application of learning content: Lesson structure K
If you want to use games in the classroom for the creative application of learning content, you can use this lesson structure. This card shows how your lesson is structured and why you can opt for this lesson plan.
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Game.Learn.Grow: Video tutorial getting started with games in the classroom
Using digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On the …
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Game.Learn.Grow: Getting Started with Games in the Classroom Tutorial
The use of digital games in the classroom increases the motivation, engagement and productivity of your students. Yet few games are used in the Flemish classes. It is therefore not always such a simple task to integrate games into your lessons. On …
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