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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Criteria-based assessment of AI tools for education
This framework is intended to guide K-12 schools in the comprehensive evaluation of artificial intelligence (AI) tools for educational use. It covers a wide range of eighteen criteria that are essential for assessing the suitability, effectiveness …
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Cutting template for penguin: STL file
This stl file prints a template with which images can be transferred to cardboard (preferably <2mm thickness).
If these shapes are then cut out, stacked and glued, you will (with some imagination) create a penguin in 3D.
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Emailing and Email Etiquette: Course
Course on how to correctly compose and send e-mail where students must take into account the guidelines of netiquette. The most important guidelines can be found on a poster that you can hang up in the classroom.
The following objectives are covered …
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Dealing with misleading information in a media-wise manner: Group task
A guideline for students to successfully complete a group assignment on misleading information. The students investigate a form of disinformation in groups.
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Explore OctoStudio: All kinds of ideas
Here is a collection of ideas for creating and coding using OctoStudio. Discover different ways to combine code with everyday materials as tools. Some are full-fledged projects, others are little sparks to spark your own coding creativity.
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Micro:bit: Work Bundle
The Micro:bit is a fantastic educational tool, specially designed to teach children the basics of programming in an interactive and engaging way. With a series of nine varied projects, this Micro:bit work bundle provides a practical and engaging …
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VEXcode VR: Trace unique shapes
With the help of the VR robot, students will trace unique shapes during this activity. Students learn to recognize geometric shapes. They start by tracing the perimeter, then calculate the perimeter, and finally the area. They complete a geometric …
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Framing: Processing assignment
This is a processing assignment for the topic of framing . The assignment makes students think about how they can frame a message in two opposing ways. In this way, students process the learning material by applying it themselves.
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Are influencers a bad influence: Mind map
Mind map for your students to complete after watching the video fragment about influencers.
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Programming in Scratch: Assignments
In this contribution you will find various bundles with which you can let your students design games in Scratch. Each bundle is a step-by-step plan with screenshots. The assignments are:
- platformer creation;
- Making a Pong game;
- cookie clicker; …
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Netiquette: Reviewing emails
Exercise in which students view various self-made e-mails and use a checklist to assess what is good and less good about the e-mail messages.
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