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Reflections: Remembering framework
The properties of a reflection are listed on this memory sheet.
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Times table of 3 and 5: Memory
Using this memory, students practice the times table of 3 and/or 5.
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Count the fingers: Speech
Solve the sums using your fingers. In this app the outcome is read out.
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Volume measures: Conversion table
This conversion table can be an aid in converting volume measures.
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Times and division table of 6
Students solve exercises from the times and division table of 6
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Times table of 9 with the Bee-Bot
Using these cards, students can practice the times table of 9 with the Bee-Bot.
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Plane Figures: Memory
With this memory game you practice the following concepts: square, rectangle, diamond, trapezium, parallelogram and plane figure. Match each plane figure with the correct name.
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Plane Figures: Memory
With this memory game you practice the following concepts: square, rectangle, rhombus, trapezoid, parallelogram, quadrilateral, polygon, plane figure. Match each plane figure with the correct name.
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Profit and Loss: Applications
Students solve applications where they calculate profit or loss.
The worksheet ties in with block 6, lesson 13 of the De Wiskanjers 4 method.
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Counting by Jumps: Game
Math game to practice counting with jumps of 2, 5 and ten.
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Convert volume measures
Students practice reducing with volume measures.
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Block 10: Repeat bundle - Reken Maar! 4
This work bundle covers the learning material from block 10 of the Reken Maar! method. 4 practiced.
The following learning material is practiced:
- taking a fraction of a figure, quantity or number;
- convert a fraction to a mixed number and vice …
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