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Times table of 3 and 5: Memory
Using this memory, students practice the times table of 3 and/or 5.
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Count the fingers: Speech
Solve the sums using your fingers. In this app the outcome is read out.
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Times and division table of 6
Students solve exercises from the times and division table of 6
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Middle adulthood - Antropia 3 Sociologie en psychologie
Exercise that students can also complete independently and that ties in with the learning material from Chapter 13 about middle adulthood.
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Young adulthood - Antropia 3 Sociologie en psychologie
Exercise that students can also complete independently and that ties in with the learning material from Chapter 13 about young adulthood.
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Maturity: Intro (13) - Antropia 3 Sociologie en psychologie
Exercise that students can also complete independently that ties in with the learning material from Chapter 13, an intro to adulthood.
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Introduction to politics: Democratic system - Antropia 5 Sociale en gedragswetenschappen
Exercise that students can also do independently. The exercise contains links to videos from EDUbox and is consistent with chapters 5 to 7 about Belgian politics.
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Times table of 9 with the Bee-Bot
Using these cards, students can practice the times table of 9 with the Bee-Bot.
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Addition and subtraction up to 100 with bridge: Help card
This help card explains how to add and subtract up to 100 with bridge, using example exercises.
The following types of exercises are explained:
- TE + E with bridge;
- TE - E with bridge;
- TE + TE with bridge;
- TE - TE with bridge.
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Plane Figures: Memory
With this memory game you practice the following concepts: square, rectangle, diamond, trapezium, parallelogram and plane figure. Match each plane figure with the correct name.
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Plane Figures: Memory
With this memory game you practice the following concepts: square, rectangle, rhombus, trapezoid, parallelogram, quadrilateral, polygon, plane figure. Match each plane figure with the correct name.
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Block 10: Repeat bundle - Reken Maar! 4
This work bundle covers the learning material from block 10 of the Reken Maar! method. 4 practiced.
The following learning material is practiced:
- taking a fraction of a figure, quantity or number;
- convert a fraction to a mixed number and vice …
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