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Reflections: Remembering framework
The properties of a reflection are listed on this memory sheet.
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Times table of 3 and 5: Memory
Using this memory, students practice the times table of 3 and/or 5.
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Block 9: Crack the code - Reken Maar! 6
With this escape room, students practice a number of skills from Block 9 of the Math Method! 6 .
They solve various exercises and thus find the code. With the code they can try to open a document on the teacher's computer or online.
The exercises are …
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Count the fingers: Speech
Solve the sums using your fingers. In this app the outcome is read out.
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Volume measures: Conversion table
This conversion table can be an aid in converting volume measures.
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Times and division table of 6
Students solve exercises from the times and division table of 6
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Times table of 9 with the Bee-Bot
Using these cards, students can practice the times table of 9 with the Bee-Bot.
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Addition and subtraction up to 100 with bridge: Help card
This help card explains how to add and subtract up to 100 with bridge, using example exercises.
The following types of exercises are explained:
- TE + E with bridge;
- TE - E with bridge;
- TE + TE with bridge;
- TE - TE with bridge.
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Addition and subtraction up to 100
With these worksheets, students practice adding and subtracting up to 100 with and without a bridge. All types of exercises are covered. There is a separate bundle for addition and subtraction.
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Plane Figures: Memory
With this memory game you practice the following concepts: square, rectangle, diamond, trapezium, parallelogram and plane figure. Match each plane figure with the correct name.
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Plane Figures: Memory
With this memory game you practice the following concepts: square, rectangle, rhombus, trapezoid, parallelogram, quadrilateral, polygon, plane figure. Match each plane figure with the correct name.
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Profit and Loss: Applications
Students solve applications where they calculate profit or loss.
The worksheet ties in with block 6, lesson 13 of the De Wiskanjers 4 method.
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