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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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I'll Stay Standing: Board game about new authority
The board game 'k Stay Stand' is an educational tool that was created with the aim of familiarizing young people, parents, teachers and care providers with the principles of new authority. This approach emphasizes an innovative attitude …
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Project in the Spotlight: toolbox to evaluate projects
With this compact toolbox, create a safe environment to evaluate your projects, celebrate, and make your teaching team even stronger than before.
Project in the Spotlight is an evaluation toolbox with twelve methods to evaluate a completed project as …
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Bloom as an enrichment method
Would you like to upgrade your lessons so that they also become challenging for your stronger students in the class? Then we would like to offer you our Bloom package as an enrichment method so that you can enrich your lessons in a relatively simple …
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GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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Working on executive skills: Primary education package
This package consists of the following materials:
- conversation cards executive functions primary education,
- conversation cards executive functions daily goals,
- executive skills intervention cards,
- help cards for conversations,
- the executive functions …
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Dialogue cards including education
The card set has been developed for people in the educational field.
The conversations surrounding these maps can be a first step in forming a vision.
What is a first step we can take? What next steps does an educational organization want and can …Translated by
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Better with conflict. Restorative work at school.
Wherever people live together, small and larger conflicts occur. School is no exception. This in itself does not have to be a problem. However, there is something wrong with the way we approach conflicts. We react frantically, sweep them under the …
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Expedition Includes: Game case
Expeditie Inclusief is an experience game by De Ouders vzw about disability and awareness for a group of 15 to 30 people. The target group of the game are students with a mental development from 6 to 10 years. The climate and migration are …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
With its graphics and Python …Translated by
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