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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Culture-sensitive pregnancy case
Vulnerable pregnant women with a migration background are at increased risk of perinatal morbidity and mortality. They have an increased chance of adverse pregnancy outcomes and health risks, and they rarely find their way in healthcare …
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Tangible material (5)Teacher -
Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
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Tangible material (5)Teacher -
Color buffet: Activity book - Vuile vingers
Color buffet is the second thick activity book by Dirty fingers and is once again brimming with fun, refreshing and artistic assignments. A book that gives you inspiration for a whole year of crafting. In addition to getting started with the …
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NOMADSED: Board game
NOMADSED is a board game in which 3-6 players (or a multiple thereof) take on the role of itinerant livestock farmers. These move all year round with their herds in search of water and grass.
The object of the game is to build an animal capital …
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Pluto vzw: Composers Calendar
Pluto vzw developed a calendar where you celebrate a composer's birthday in an appropriate way every month. This way, listening to classical music does not become a long-winded, dusty story, but a festive event.
The assignments and activities are …
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DOBOOK Heppie Mie: Creative growth guidance for young and old
A book with visualisations, creative exercises, activity sheets and coaching cards for children, teenagers, young people and their supervisors who want to grow together from Nie Heppie to Heppie Mie by being visually conscious.
Short content …
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Tangible material (6)